Unlocked after obtaining the 2 star badge.
Sorry, who are we attacking again?
Confuser
|
|
Confuses all tanks in range, causing them to shoot a projectile onto themselves. Works on allies, enemies, and dead tanks.
|
Weapon Attributes
| Weapon Type |
Direct Impact
|
| Damage |
60
|
| Explosion Radius |
?
|
| Terrain Damage |
Secondary effect only
|
| Self Damage |
Yes
|
| Requirements |
2 Star Badge
|
|
Super-Confuser
|
|
Same as the previous tier, but packs a heavier punch in a larger area. Even more confusing.
|
Weapon Attributes
| Weapon Type |
Direct Impact
|
| Damage |
65
|
| Explosion Radius |
?
|
| Terrain Damage |
Secondary effect only
|
| Self Damage |
Yes
|
| Requirements |
1,900 XP
|
|
Mega-Confuser
|
|
The most confusing of them all. Packs an even heavier punch, making it a great choice against a stack.
|
Weapon Attributes
| Weapon Type |
Direct Impact
|
| Damage |
80
|
| Explosion Radius |
?
|
| Terrain Damage |
Secondary effect only
|
| Self Damage |
Yes
|
| Requirements |
10,600 XP
|
|
Tips & Trivia
- Like the Radar tree, weapon damage increases quadratically when players are stacked. Its damage formula on stacked players is the same as the one for the Radar tree: d = bt2, where d is total damage, b is base damage, and t is the number of players stacked on top of one another.
- While the targets' turrets will be facing up, their shot alignment will be returned to their previous shot once the whole Confuser is done.